Where the Monster Moved

July 11, 2026

People pay money to watch horror films, seek out footage of ghosts, and share unsettling, grotesque stories with one another.

Why do people deliberately choose to watch things that frighten them?

Horror is not simply entertainment designed to startle. The horror genre translates the vague anxieties an era's people feel into concrete images: monsters, ghosts, killers, infection, enclosed spaces. Real anxiety is too large and complex to know where to begin understanding it, but anxiety inside a film has a face, rules, and an ending.

The audience sits in a safe place, chooses fear, endures it, and comes back out. Actual research also suggests that the pleasure of fear does not simply grow stronger the more intense the fright becomes; it peaks at a manageable, moderate level. Horror can function as a kind of "controlled fear experience," a way to encounter and rehearse an uncertain threat within a safe environment. This concept can also explain why the monsters and staging of horror films differ from era to era. Rather than copying whatever people fear directly, horror films translate the way people of that time experience fear into the language of the genre.

In this essay, I want to look at the changes in horror cinema across the following eight generations.

GenerationPeriodCenter of fear
Gen 11920s–1930sClassic monsters and the collapse of the human boundary
Gen 21940s–1950sWar, the atom, the Cold War, and unseen infiltration
Gen 31960s–1970sThe collapse of family, religion, and neighborhood community
Gen 4late 1970s–mid 1990sYouth culture and the endlessly reconsumed killer
Gen 5late 1990s–mid 2000sFear invading through recordings and media
Gen 6mid 2000s–early 2010sThe helplessness of having body and choice taken away
Gen 72010sFear internalized as trauma and social structure
Gen 82020s onwardFear as the collapse of reality's rules and meaning

In this scheme, a new generation does not entirely replace the fears of the previous one. Slashers and ghost films are still made in the 2020s, and psychological and social horror existed even in the 1930s.

By "generation," I mean the representative grammar of fear that most effectively touched the public's anxieties in a particular period.


Generation 1: Classic Monsters and the Fear of the Human Boundary

1920s–1930s

Did war and poverty create the monsters?

In the 1920s and 1930s, works such as The Cabinet of Dr. Caligari, Nosferatu, Dracula, Frankenstein, and Dr. Jekyll and Mr. Hyde appeared.

One can describe this era as one that turned the anxieties of the First World War and the Great Depression into monsters. But connecting them directly—"Frankenstein was made because of the war, and Dracula became popular because of poverty"—becomes far too simplistic.

The original novel of Frankenstein was published in 1818, and the original of Dracula in 1897. In other words, both monsters were created before the First World War. The films of the 1920s and 1930s did not invent new monsters out of contemporary anxiety alone; they are closer to showing audiences of postwar society, once again, the anxieties about science, disease, sexuality, class, and outsiders that had accumulated in nineteenth-century Gothic literature.

Expressionist cinema, which grew up amid the unstable social atmosphere of post–First World War Germany, used twisted buildings, tilted walls, exaggerated shadows, and abnormal perspective instead of realistic space. The world had not actually bent; rather, the inner sense that people could no longer feel the world as normal after the war was expressed through space. The BFI likewise explains the growth of Expressionist horror by connecting it to the anxious mood of the postwar Weimar era.

Is Frankenstein's monster the mutilated body returned from war?

Frankenstein's monster is a being made by stitching together parts of many corpses. Its face with visible sutures and its unnatural body may have resonated with the images audiences had witnessed after the First World War: veterans with amputations, burns, and facial disfigurement.

In reality, the shells and bullets of the First World War left severe facial injuries. In Britain, specialized hospitals were established to treat facial casualties, and facial prostheses were even manufactured to cover the damaged areas. Still, one cannot assert that Frankenstein's monster directly symbolizes the veteran, because the original predates the war by nearly a century. A more accurate statement is that the monster's mutilated, reassembled body resonated anew with postwar society's memory of the damaged bodies it actually faced.

Frankenstein's fundamental fear lies in the idea that science can assemble life.

Is a human a sacred being with a soul, or matter composed of various organs and body parts? Does a scientist have the right to make life? What happens if he does not take responsibility for the life he has created?

The monster is not evil because it was born. He turns violent after being abandoned by his creator and rejected by humans. Thus Frankenstein's fear arises not merely from the monster's appearance, but from the situation in which a being that society created and then failed to take responsibility for turns and attacks society again.

The audience fears the monster and yet pities him at the same time. Here fear and compassion are not separate, because the monster is not a being entirely different from the human, but a being that humans refused to recognize as human.

Dracula: the past that drains blood and desire that infects

Dracula is a monster that carries more anxieties in a single body than Frankenstein.

He is an aristocrat living in an ancient castle, a past that survives without dying. Even though the modern city and civil society had grown, a feudal power that had not disappeared returns to the present. In this sense, Dracula is the fear of a past thought dead returning to rule the present again.

He is also an outsider entering English society from outside. He does not come leading an army like an ordinary invader; he buys a house, seduces people, and seeps into bedrooms, families, and bloodlines. So Dracula is connected to the fear of infiltration, in which a strange outsider contaminates the interior of a community.

Vampirism evokes infection and sexual desire at once. The victim has blood drained, and the one who is bitten may also turn into a vampire. Dracula has long been analyzed as a work that compresses varied anxieties about disease and blood, bloodline, sexual desire, gender norms, and the outsider.

How did the collapse of boundaries work in Gen 1 horror?

The monsters of the first generation all stand at the boundary between the human and the non-human.

The core fear of this era does not lie simply in turning war or poverty into a monster and defeating it.

The core is looking, through the monster's body, at the anxiety that the boundaries of human, life, desire, and death are no longer certain. Defeating the monster temporarily restores order, but the audience discovers within the monster the very things the human self has repressed or discarded.

Representative works include The Cabinet of Dr. Caligari (1920), Nosferatu (1922), Dracula (1931), Frankenstein (1931), Dr. Jekyll and Mr. Hyde (1931), and The Mummy (1932).

Frankenstein's monster raising its hands, in a black-and-white still
frankensteins-monster.jpg — Frankenstein's monster: a mutilated, reassembled body that resonated with the damaged bodies postwar society had seen.

Generation 2: War, the Atom, the Cold War, and the Fear of Infiltration

1940s–1950s

How does one fear an invisible threat?

After the Second World War ended, humanity learned that the atomic bomb could actually destroy cities. Then the Cold War between the United States and the Soviet Union, the nuclear arms race, radioactive fallout, McCarthyism, and ideological screening entered daily life as anxieties.

But nuclear fission, radiation, and ideology cannot be seen directly with the eye. Nor can one tell who is a communist from appearance alone. The horror and science-fiction films of the 1950s turned these invisible threats into giant monsters, aliens, mutant insects, and duplicate humans.

In American films of this period, alien invasion and nuclear war appeared with unprecedented frequency. Stories like Invasion of the Body Snatchers, in which ordinary townspeople are replaced by emotionless duplicates, can be read as fear of communist infiltration but also of McCarthyite conformity pressure and mass conformism. The BFI explains that 1950s science-fiction films externalized the Cold War–era anxiety of destruction and the pressure to conform into large, visible threats.

What did the giant monster stand in for?

The giant monster of Godzilla is not simply an animal that smashes cities. It is a being that compresses the atomic bomb, nuclear testing, and radiation damage into a single body.

The real damage of nuclear weapons is too vast and complex. Nations, militaries, science and technology, and international politics are entangled, so an individual cannot fight against it. But the monster has a location, a size, and a weak point. Humans can track the monster's movements, study it, build weapons, and respond.

Thus the monster of this period offered the public not only fear but also a paradoxical sense of relief.

Nuclear war is vague, but the monster is visible.
Radiation cannot be grasped by hand, but a mutant creature can be attacked.

In the process of simplifying a real threat, the audience momentarily recovers a sense of control.

What changed from Gen 1?

If the monster of the first generation shook the boundary between human and non-human, the monster of the second generation violates the boundary of nation and community.

The stage of fear expands from the castle, the tomb, and the laboratory to entire cities and nations. Now what is threatened is not just one individual's life, but human society and civilization as a whole.

At the same time, as in Invasion of the Body Snatchers, cases arise where the threat has already entered the interior of the community. On the surface they are family and neighbors, but they may be other beings that have lost emotion and individuality.

The question that works on the audience here is as follows.

Is the person next to me really the person I knew?
Can I keep myself within the group?
Do the state and science protect humanity, or destroy it?

Representative works include Godzilla (1954), Them! (1954), The War of the Worlds (1953), Invasion of the Body Snatchers (1956), and The Fly (1958).

Godzilla towering over a burning city in a black-and-white still
godzilla-destroying-tokyo.jpg — Godzilla compresses the atomic bomb, nuclear testing, and radiation into a single body with a location, a size, and a weak point.

Generation 3: The Collapse of Family, Religion, and Neighborhood Community

1960s–1970s

The scope of fear narrows from the nation into the house

In the 1960s and 1970s, social shocks followed one after another: the Vietnam War, the civil rights movement, political assassinations, generational conflict, and the Watergate scandal. Television news delivered images of war, protest, and violence into the home.

The change of this period does not lie simply in the fact that the level of violence in films rose. What matters is that people found it harder to trust established authorities—the state, religion, family, the police—as they once had.

If Gen 2 horror showed aliens and monsters attacking the nation and all of humanity, Gen 3 horror comes into a much closer place.

The scope of fear grew smaller, but the psychological distance grew much closer.

Touching family and religion, which had been sanctuaries

Rosemary's Baby and The Exorcist drew pregnancy, motherhood, children, and religion into the center of fear. Objects that had symbolized protection and purity in existing society instead become places where evil infiltrates.

In The Texas Chain Saw Massacre, the family appears not as a foundation of safety but as a group that reproduces violence. In Night of the Living Dead, people fight zombies yet fail to cooperate with one another, and in the end human violence takes the protagonist's life.

In particular, Night of the Living Dead not only changed the grammar of the modern zombie film but is regarded as a turning point that placed race, social division, and the failure of human groups within the horror genre.

The relaxation of censorship and the change in expression

As film production codes weakened and independent cinema grew, it became possible to depict bodily mutilation, religious blasphemy, and violence within the family that had previously been hard to show directly.

But films did not suddenly become social because censorship weakened. As the need to conceal already-existing anxieties diminished, fear could appear in a more direct and realistic form.

The fear of this era works on the audience as follows.

Danger is not only in a distant nation or in outer space.
The home, family, neighbors, and religion I trusted and relied on may not protect me either.

If Gen 1 doubted the concept of the human, and Gen 2 doubted the community's enemy, Gen 3 makes us doubt the closest relationships that make up the community itself.

Representative works include Psycho (1960), Rosemary's Baby (1968), Night of the Living Dead (1968), The Exorcist (1973), The Texas Chain Saw Massacre (1974), The Omen (1976), and Suspiria (1977).

A crowd of the walking dead advancing across a dark field in a black-and-white still
night-of-the-living-dead.jpg — Night of the Living Dead brought the threat close to home and placed race and the failure of human groups inside the horror genre.

Generation 4: Youth Culture and the Endlessly Reconsumed Killer

Late 1970s–mid 1990s

Teenagers become both the protagonists and the consumers of horror

As slasher films became popular after Halloween, teenagers and young people appear at the center of fear.

Places freed from adult supervision—summer camps, high schools, suburban houses, parties, and retreats—become the main stage. Authority figures such as parents and police are incompetent or arrive too late, and teenagers must survive on their own. The Library of Congress essay on A Nightmare on Elm Street also points to a group of teenagers isolated from adult supervision, and incompetent authority figures, as important elements of the 1980s slasher. But it is not appropriate to call this era simply the era of "youth culture." Within the films, teenage drinking and sexual activity are used like signals for punishment, yet outside the films it was also teenagers and young viewers who actively consumed and popularized the genre.

In other words, there is an interesting contradiction in the slasher film.

Inside the film, teenagers are punished.
Outside the film, teenagers made those films hits.

VHS turns fear into a repeatable product

The spread of home video and rental shops changed the way horror films were consumed.

Works that once vanished when their theatrical run ended could now be rented at home, rewound, and watched repeatedly with friends. The growth of home video played a large role in recirculating old horror films to new generations. Killers like Michael Myers, Jason Voorhees, and Freddy Krueger became not culprits appearing in a single film but brands that return again and again.

Because the killer does not die completely, sequels can be made, and the audience anticipates what killing methods and rules will appear in the next work. Fear becomes both a reenactment of real danger and a repeatable experience resembling an amusement-park ride.

The pleasure of predicting fear

Over time, the slasher audience learns the rules of the genre.

The audience is frightened yet predicts the next scene. Fear takes on the character of a puzzle and a game.

Scream, in the 1990s, brought this genre learning into the film itself. The characters state the survival rules of horror films directly, and the audience and characters share the same genre knowledge. This shows how familiar a grammar the slasher had become within popular culture.

Still, the fear of Gen 4 does not mean merely thrill-seeking amid material abundance. Body horror like The Thing and The Fly contains anxieties about infection, disease, sexuality, and bodily change, and A Nightmare on Elm Street contains a generational conflict in which the wrongs the parents' generation hid return into their children's dreams.

Representative works include Halloween (1978), Friday the 13th (1980), The Thing (1982), Videodrome (1983), A Nightmare on Elm Street (1984), The Fly (1986), and Scream (1996).

Poster for the film Scream, with the young cast beneath a ghostly screaming face
scream-poster.jpg — Scream brought the genre's own survival rules into the film, letting audience and characters share the same knowledge.

Generation 5: Fear Invading Through Recordings and Media

Late 1990s–mid 2000s

Not fear that uses technology, but fear where technology becomes the passage

From the late 1990s, video cameras, mobile phones, the internet, and personal computers entered daily life.

The new technologies were expected to be tools that connect people, transmit information, and record reality. But horror films used these technologies in exactly the opposite way.

The core of this era is not "new technology is scary."

The core is the sense that the medium believed to be a window showing reality became a door through which fear invades.

The media infection shown by Ringu and Pulse

In Ringu, the curse is copied through a videotape. To escape the curse, you must show the video to another person again. Fear spreads like a virus, using the copying structure of the medium.

In Pulse, the internet does not connect people. Rather, it breaks down the boundary between the dead and the living, and the more people connect, the lonelier they become. Research also analyzes Pulse as techno-horror that expressed, through sound and image, the technological anxiety and isolation of a society in which the internet was rising. The Japanese horror of this period did not simply put traditional ghosts into modern machines. As ghosts used the operating principles of video, telephone, photograph, and internet, the speed and range of fear's transmission changed.

The ghosts of the past were bound to specific houses and places. The ghost within the medium can be copied, transmitted, and cross borders.

Does the camera prove the truth?

The Blair Witch Project is presented less as a finished film than as a recording left behind by people who went missing.

The found-footage audience can see only the scenes the camera shows. They cannot know what lies off-screen, and when the operator is seized by fear, the footage shakes too. The camera appears to be objective evidence, but in reality it extremely restricts the audience's field of view.

Here the audience comes to ask the following questions.

Is this footage real?
Is what was recorded evidence, or staging?
Does what is not visible on screen not exist?
Does the camera protect me, or expose me to danger?

Gen 5 horror becomes the direct foundation of 2020s analog horror. Cursed videos, fake documentary footage, broadcast errors, and stories that expand through the internet all became widely popularized in earnest during this period.

Representative works include Cure (1997), Ringu (1998), The Blair Witch Project (1999), Pulse (2001), Ju-on (2002), A Tale of Two Sisters (2003), and Shutter (2004). Late-1990s Japanese horror is regarded as having developed psychological tension and latent anxiety in a way different from the meta-slasher of contemporary Hollywood.

Japanese poster for Ringu, a face glowing red inside a ring of fire
ringu-japanese-poster.jpg — In Ringu, the curse copies itself through a videotape, spreading like a virus by using the medium's own structure.

Generation 6: The Helplessness of Having Body and Choice Taken Away

Mid 2000s–early 2010s

What matters more than blood is control

The brutal horror of the 2000s, represented by Saw and Hostel, was often called "torture porn."

But understanding this era only as a time when blood and bodily mutilation intensified misses the core. The real fear lies in the victim losing control over their own body and environment.

On the surface, the victim is given choices. But the one who created the conditions of that choice is not the victim.

The core of this era, expressed in one sentence, is as follows.

There are choices, but there is no freedom.

Post-9/11 fear and torture imagery

In the 2000s came 9/11, the wars in Afghanistan and Iraq, the controversies over Guantanamo detention and Abu Ghraib torture, terror coverage, and intensified surveillance.

Several film scholars analyze works like Saw and Hostel in connection with this political and social atmosphere. In particular, torture and confinement, the fear of becoming defenseless in a foreign country, and situations where the perpetrator is unknown resonated with the anxieties of the post–War on Terror era. Still, it is hard to see 9/11 as having produced these films single-handedly. It is more reasonable to see it as the tradition of earlier exploitation films, slashers, and body horror combining with the social mood of the time.

Is the audience an accomplice, or an observer?

The films of this era place the audience in an uncomfortable position.

The audience empathizes with the victim's pain, yet at the same time observes that pain in detail through the camera. Just as the perpetrator in the film watches the victim's choice, the audience too waits, from off-screen, for that choice.

Thus brutal horror produces two emotions in the audience at once.

One is a survival simulation of "what would I do?" The other is a voyeuristic guilt at watching another's pain.

A sense of achievement at having endured intense scenes also plays a part. But when the competition in cruelty repeats, disgust and fatigue grow larger than fear, and the audience comes to seek a new form of fear.

Representative works include Saw (2004), Hostel (2005), [REC] (2007), Paranormal Activity (2007), Martyrs (2008), and The Strangers (2008).

Poster for the film Saw, a severed hand against a white background with the tagline 'Every piece has a puzzle'
saw-poster.jpg — Saw: there are choices, but no freedom, because the victim never sets the conditions of the choice.

Generation 7: Fear Internalized as Trauma and Social Structure

2010s

The monster is not mental illness; the wound itself becomes the story

Psychology and psychoanalysis did not suddenly appear in horror films in the 2010s. Horror dealing with the human interior and mind—The Cabinet of Dr. Caligari, Dr. Jekyll and Mr. Hyde, Psycho—had existed long before.

The difference of the 2010s lies in the fact that trauma, depression, mourning, child-rearing, family relationships, and questions of identity became not secondary settings that explain fear, but the central themes of the works.

If some past works explained "that person is dangerous because they are insane," the major horror films of the 2010s ask different questions.

How does grief that was never properly mourned break a person down?
To what extent is a wound inherited from family the individual's responsibility?
What happens when society makes one continuously doubt a person's mind?
Can the monster and trauma really be separated?

A family's wound appears as a supernatural being

The monster of The Babadook gives form to the grief, anger, and child-rearing burden of a mother who lost her husband. The ending, in which the monster is not killed completely but must be acknowledged and managed, shows that trauma is not simply a matter to be removed. The BFI likewise interprets this work as one that combines mourning, depression, and the pressure of motherhood with the form of the monster film. In Hereditary, the secrets a family has hidden and the wounds between generations pass on to the children. In Midsommar, the collapse of a romantic relationship and the desire for belonging combine with the fear of a religious community. In The Witch and The Wailing, the faith of religion and community, rather than protecting the characters, makes it impossible even to know whom to suspect.

The monster of this era does not exist only outside the protagonist. It is hard to separate from memory, family relationships, and social identity.

Social structure becomes the monster

Get Out uses, on its surface, a cultured and progressive white family as its setting. It reveals racism through favor, praise, and the desire to possess another's body, rather than through overt hatred.

The protagonist is surrounded by people yet comes to doubt his own senses and judgment continually. The "Sunken Place" visualizes a state of being robbed of control over one's body and voice. This work is regarded as a representative social horror of the 2010s, expressing race, liberal hypocrisy, and cultural appropriation through the grammar of the horror genre.

The horror films of the 2010s do not stop at startling the audience. The audience lingers long within the characters' wounds and relationships, and must interpret for themselves whether a supernatural event is real or a psychological expression.

The psychological effect of this era is closer to emotional identification and self-reflection than to simple shock.

Watching the monster, the audience, rather than asking "will it catch me?", thinks as follows.

Does my family, too, have an unresolved wound?
Am I also turning away from another person's pain?
Is what I believed to be an individual problem actually a problem of social structure?

Representative works include The Babadook (2014), It Follows (2014), The Witch (2015), Get Out (2017), The Wailing (2016), Hereditary (2018), Midsommar (2019), and Us (2019).

Poster for the film The Babadook, a dark top-hatted figure with clawed hands
the-babadook-poster.jpg — The Babadook gives form to a grieving mother's sorrow and anger; it is not killed but acknowledged and managed.

Generation 8: Fear as the Collapse of Reality's Rules and Meaning

2020s onward

Spaces that are frightening even without a monster

The horror of the 2020s is hard to define as a single completed generation because it is still in progress. But a common sense can be found in the Backrooms, liminal spaces, analog horror, and internet-based fear.

This fear does not necessarily require a killer or a ghost.

These places are not shaped dangerously. On the contrary, they are supposed to be safe and familiar.

And yet the people, purpose, and time that made those spaces function have vanished.

The mall remains, but there are no consumers.
The school remains, but there is no class.
The corridor remains, but there is no destination.
The broadcast comes out, but there is no reliable information.

The core of liminal horror is not the empty space itself, but the state in which the space exists but the meaning that once made it understandable has disappeared.

COVID-19 and an unending in-between

The Backrooms and liminal spaces formed on the internet before COVID-19. So one cannot see the pandemic as having created this genre.

Still, the pandemic made people actually experience the sense of liminal space.

Airports, schools, companies, and malls existed, but people vanished. The home became a place of rest and at the same time a school, a workplace, and a quarantine space. Dates and the rhythm of daily life blurred, and a state of waiting persisted, with no way to know when things could return to normal.

A liminal space is originally an in-between space where one briefly stays while moving from one place to another. Corridors and stairs, waiting rooms and airports are typical examples.

But if the movement does not end and the in-between state persists permanently, the liminal space becomes fear.

The unstable employment, housing, relationships, and future that today's young generation feels also resemble this structure. They keep preparing and moving, but cannot be sure where they will arrive.

The Backrooms is ultimately an image of an unending in-between and an institutional space whose purpose is unknown. Recently, the Backrooms is also interpreted as a form of "institutional Gothic," in which the ordinariness of bureaucracy and modern architecture itself, rather than a humanoid monster, becomes the threat.

Why use the form of old footage?

Analog horror, though made with YouTube and digital editing technology, imitates the look of old VHS, educational broadcasts, local news, and emergency alerts.

Old footage evokes two emotions at once.

The first is nostalgia. Childhood broadcasts, school educational films, public-service ads, and videotapes recall a simple and safe past.

The second is a lack of information. Because of low resolution and noise, it is hard to be sure whether a shape in the corner of the screen is a person or an error. Captions and voices that look like official guidance sometimes put the viewer in danger instead.

Thus the fear of analog horror works as follows.

The past I remembered as safe may not actually have been safe.
I cannot trust official records and broadcasts.
I cannot judge whether it is an error in the footage or a real being.

Works like Local 58, The Mandela Catalogue, and Gemini Home Entertainment do not end as a single finished film. Through videos, comments, fan theories, and wikis, audiences assemble clues and expand the world.

In this respect, analog horror is closer to collaboratively created ghost stories and digital folklore of the internet age than to cinema. Recent research also analyzes analog horror as a form of modern folklore that circulates through online participation and transformation.

Beings that look human but are not

In Gen 8 horror, people whose faces and movements are subtly twisted appear frequently.

The eyes and mouth are too large, or a smile lasts too long, or the voice and mouth movements do not match. They speak like a human, but the speed of emotion and the expression do not match.

A being that looks entirely like a monster can be classified as a monster immediately. But a being that is almost human, with only part of it wrong, is hard to judge as human or not.

Research on the uncanny valley confirms that resemblance to humans alone does not always produce fear, but that when mismatched features combine—an artificial eye set into a realistic face, or abnormally large eyes—the discomfort can grow stronger. This sense also fits well with the present anxiety in which cosmetic AI, virtual humans, and synthetic voices have entered daily life.

Now people cannot be entirely sure whether a face on screen is a real human record or an image made by an algorithm. So the question of modern horror shifts one step from "is that person attacking me?"

Is that really a person?
Is this record real?
Can I trust the standards by which I judge reality?

Representative works include Host (2020), We're All Going to the World's Fair (2021), Skinamarink (2022), Talk to Me (2022), I Saw the TV Glow (2024), and Local 58, The Mandela Catalogue, and Kane Pixels' The Backrooms.

A low-resolution, subtly distorted human face from analog horror series The Mandela Catalogue
mandela-catalogue-intruder.jpg — An Intruder from The Mandela Catalogue: almost human, only partly wrong, so it is hard to judge as human or not.

In Gen 8, it is hard to classify works by "representative films" alone, because the newest grammar of fear is being made first on YouTube, in games, in web series, and in online communities, rather than in cinemas.


The History of Horror Cinema Is a History of the Monster Moving

Connecting the flow of the eight generations into one, we can discover that the location of fear has gradually moved.

At first the monster was in the castle, the tomb, and the laboratory.

Next the monster invaded nations and cities from outer space and beyond the borders.

After that the monster entered the home, the family, religion, and the neighborhood community.

In the 1980s it became a brand that chased teenagers' daily lives and bodies and was consumed repeatedly.

In the early 2000s it was delivered through video, photograph, telephone, and the internet.

After that, the system that imprisons humans and controls their bodies and choices became the monster.

In the 2010s it entered the interior and social structure—trauma, family relationships, race, and class.

Finally, the horror of the 2020s began to shake the very human sense that judges reality, rather than any particular monster.

Summarized one line at a time, it is as follows.

Gen 1: The boundary between human and monster is frightening.
Gen 2: An unseen enemy infiltrating the community is frightening.
Gen 3: That family, neighbors, and religion are not safe is frightening.
Gen 4: That you cannot survive even while knowing the killer's rules is frightening.
Gen 5: That the medium which showed reality becomes the passage of fear is frightening.
Gen 6: That choices are given but there is no real freedom is frightening.
Gen 7: That the monster is inside my wound and my society is frightening.
Gen 8: That the standard for judging what is real and human disappears is frightening.


Why Do People Choose Fear That Fits Their Era?

It is not that people precisely analyze social problems and then consciously choose the horror films that match them.

Audiences respond more easily to works that resemble the emotions of the era they live in.

Cold War–era audiences responded to images of infiltration and nuclear destruction; 1970s audiences responded to collapsing family and authority. The generation for whom the internet was first spreading responded to infection through screens and networks, and today's audiences respond to spaces that have lost meaning, fake records, beings that imitate humans, and systems with no operator.

Horror does not explain reality as it is. Instead it exaggerates and transforms emotions that are felt in reality but hard to name precisely.

The anxiety about the future felt in reality is too abstract, but the endlessly repeating corridor can be seen.

The sense of being controlled by social structure is vague, but the sealed room and game rules of Saw can be understood.

The wound inherited from family is invisible, but the curse and evil spirit of Hereditary appear on screen.

The confusion of reality created by deepfakes and artificial intelligence is complex, but a face that smiles like a human yet does not move humanly gives immediate discomfort.

This is the way horror reflects society.

A horror film is not a mirror that copies reality directly. It is a distorting mirror that transforms the anxieties of reality into monsters, spaces, and stories.

And within that mirror, people experience a form of anxiety that is more extreme than reality, yet safer and easier to understand than reality.

While watching horror, the audience chooses fear, searches for the rules, and endures to the ending. That, in some research, fans of the horror genre reported higher psychological resilience in the early period of COVID-19, and that fans of preparation-type genres such as disaster, zombie, and alien invasion reported higher preparedness, can also be interpreted in connection with this possibility of simulated experience. Still, since this is a correlation, one cannot assert that watching horror films automatically strengthens resilience.

The reason the grammar of horror cinema changes with the times is not that people have become more cruel or more fearful than in the past.

It is because the way people feel helplessness has changed.

If past horror asked "will that monster kill me?", modern horror poses the following questions.

Is the reality I believe in real?
Do rules I can understand exist in this world?
Am I choosing, or am I being led to choose?
Is the being in front of me really human?
Am I perhaps living inside a system that no one controls?

The appearance of the monster keeps changing, but the role that horror cinema performs has not changed much.

Horror films show, on our behalf, the anxieties that people of an era find hard to put into words. And gazing at the monster on screen, the audience is in fact gazing at the world they live in.